W -war bonus, R -religion, G -growth, E -entertainment, T -trade, M -magic, D -defence, ETA -eta, I -init, B -build, S -science
All bonuses except ETA and init in +XX%. * = starting con&res.
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Fundamentalism
When nothing but the Gods are in the heads of the cityzens and they will do anything to please them it is called fundamentalism. Dangerous, as other things are forgotten, this will still be choice for those that will keep their land, and capture others. |
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Religion +50% | Init -1 |
First Prerequisite: Polytheism |
| Research | Government | 50 | 0 | 0 | 40 | 30 | 4000 |   | 50 |   |   |   |   |   |   | -1 |   |   |
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Polytheism
The belief in strong Gods that rewards and punishes is strong under this government. To gain alot of land this is an important rule, and Growth and Warfare also have benefits during this Government |
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War +3% | Religion +20% | Growth +10% | Buildbonus +10% | Sciencebonus +10% |
First Prerequisite: Palace |
Fundamentalism |
| Research | Government | 0 | 10 | 10 | 10 | 10 | 1600 | 3 | 20 | 10 |   |   |   |   |   |   | 10 | 10 |
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Feudalism
Power, is all the king thinks about. No city is better in battle this his own, and all extra men, time and effort is put into military training resulting in a strong and powerful army. Tho` military strong, during feudalism a city will soon fall behind in trade, religion and mana. |
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War +15% |
First Prerequisite: Monarchy |
| Research | Government | 0 | 40 | 40 | 40 | 20 | 4000 | 15 |   |   |   |   |   |   |   |   |   |   |
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Monarchy
The all mighty king is always interested in increasing the city's power and growth. Expences on war increase and a considerable bonus is gained. Religion and trade is also imoportant for the king. |
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War +7% | Religion +10% | Trade +10% |
First Prerequisite: Palace |
Feudalism |
| Research | Government | 15 | 0 | 10 | 10 | 10 | 1600 | 7 | 10 |   |   | 10 |   |   |   |   |   |   |
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Republic
During the republick trade floriches, together with growth and magic. The republick is the choise for those that will grow strong before entering the battlefield. |
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Growth +10% | Trade +15% | Magic +10% |
First Prerequisite: Palace |
Commersialism |
| Research | Government | 5 | 15 | 15 | 0 | 10 | 1600 |   |   | 10 |   | 15 | 10 |   |   |   |   |   |
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Commersialism
Gold is the all important thing, and everyone wants to get their part. During this government a burst in prodution will be achieved because of the large tradebonus it gives. Together with merchants this will be a great choice. |
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Trade +35% |
First Prerequisite: Republic |
| Research | Government | 40 | 40 | 40 | 40 | 40 | 4000 |   |   |   |   | 35 |   |   |   |   |   |   |
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Spirits of earth
After the construction of Altar of Knowledge you may start research on Spirits of Earth. The ability to communicate to these spirits is of great use as they can reveal secrets about enemy armies. |
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First Prerequisite: Altar of knowledge |
Bloody crypt |
| Research | Other | 300 | 150 | 140 | 0 | 280 | 6000 |   |   |   |   |   |   |   |   |   |   |   |
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Far seeing
To be able to get a more detailed picture of your enemies, your mages have to reasearch Far Seeing. Before you can do this you have to construct a Tower of Vision. |
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First Prerequisite: Tower of vision |
Altar of knowledge |
| Research | Spiritual | 150 | 0 | 80 | 0 | 150 | 4500 |   |   |   |   |   |   |   |   |   |   |   |
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Passifism
Make love not war, right. And love will result in alot of children; Population growth will increase considerably when chosing passifism. May be a good choise if you have many fields to fill. |
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Religion +5% | Growth +35% | Magic +5% |
First Prerequisite: Palace |
| Research | Government | 0 | 30 | 30 | 0 | 10 | 1600 |   | 5 | 35 |   |   | 5 |   |   |   |   |   |
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Ocultism
When the entire society is focused on the mistery of magic all other things are forgotten. Your city will experience a burst in mana growth during this government, and some may find it useful. |
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Magic +50% | Init -1 |
First Prerequisite: Paganism |
| Research | Government | 50 | 40 | 0 | 0 | 35 | 4000 |   |   |   |   |   | 50 |   |   | -1 |   |   |
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Paganism
A belief in magical powers reflects this government. By granting more gold and resources to your mages it will increase your mana production. Also trade, warfare, constructing and science will experience small bonuses. |
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War +3% | Trade +10% | Magic +20% | Buildbonus +10% | Sciencebonus +10% |
First Prerequisite: Palace |
Ocultism |
| Research | Government | 15 | 10 | 0 | 10 | 10 | 1600 | 3 |   |   |   | 10 | 20 |   |   |   | 10 | 10 |
* |
Anarchy
In the beginning chaos rules, and getting a proper government should be your main task. No bonuses are achieved under anarchy. Remember that during a revolution your city will fall into anarchy and benefits from governments bonuses will be gone. |
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| Research | Government | 0 | 0 | 0 | 0 | 0 | 0 |   |   |   |   |   |   |   |   |   |   |   |
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Windtalking
Windtalking is only for the most experienced og mages, but when fully understood the winds can bring information that no other element can. Because all things that happen echo in the air all events from your foreign cities can this way be revealed. |
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First Prerequisite: Bloody crypt |
Tower of luck |
| Research | Other | 940 | 0 | 500 | 0 | 630 | 9000 |   |   |   |   |   |   |   |   |   |   |   |
* |
Tools and artifacts
There is no good working the earth with your bare hands. Tools and artifacts are important and they will give you abilities to construct smaller building. |
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Palisades | Irrigation | Dark temple |
| Research | Other | 0 | 5 | 5 | 5 | 5 | 1200 |   |   |   |   |   |   |   |   |   |   |   |
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| Research | Other | 60 | 0 | 0 | 180 | 70 | 3000 |   |   |   |   |   |   |   |   |   |   |   |
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| Research | Other | 600 | 500 | 0 | 1200 | 1000 | 9000 |   |   |   |   |   |   |   |   |   |   |   |
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Advanced construction
A further development of construction combined with engineering will allow you to construct the most glorious of all building. This includes the Amphi and the Citadell. |
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First Prerequisite: Construction |
Second Prerequisite: Engineering |
Citadell | Amphi | Drug store |
| Research | Other | 50 | 130 | 100 | 80 | 70 | 4500 |   |   |   |   |   |   |   |   |   |   |   |
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Engineering
Drawing plans of advanced buildings require the knowledge of engineering. Engineering includes not also drawings, but also measurements, dimentions, costs and forces that will act on the building and machines |
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First Prerequisite: Masonry |
Customs house | Cathedral | Advanced construction |
| Research | Other | 40 | 20 | 30 | 20 | 30 | 2000 |   |   |   |   |   |   |   |   |   |   |   |
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Ring mail
After the invention of steel-weapons, the old leather armour is no longer as effiencient. By drawing steel a thread can be made and coiled up. Cutting this coils into small rings and putting them together form a new much stronger protection against smaller cuts and light ranged attacks |
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Baglers (Vikings) | Phalanx (Romans) | Barbarians (Normans) |
First Prerequisite: Steel |
Plate mail |
| Research | Other | 200 | 0 | 0 | 400 | 300 | 6000 |   |   |   |   |   |   |   |   |   |   |   |
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| Research | Other | 600 | 0 | 0 | 700 | 500 | 9000 |   |   |   |   |   |   |   |   |   |   |   |
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Adept animal training
Some animals are big and cumbersome. Without proper training they tend to panic easily in battle. If you want that big thing to fight for your and not run over your own troops you need to reasearch adept animal training. |
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Fenriswolfs (Vikings) | Extremils (Normans) |
First Prerequisite: Strength of woods |
| Research | Other | 750 | 200 | 0 | 200 | 350 | 7500 |   |   |   |   |   |   |   |   |   |   |   |
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| Research | Other | 250 | 250 | 0 | 0 | 200 | 4500 |   |   |   |   |   |   |   |   |   |   |   |
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| Research | Other | 100 | 0 | 100 | 0 | 100 | 1500 |   |   |   |   |   |   |   |   |   |   |   |
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Construction
With the reasearch of Construction done, you may start building more advanced buildings like a Theatre or later an Amphi. Construction is the ability to make stone wood and metal work together in an advanced construction. |
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First Prerequisite: Masonry |
City Walls | Grain mill | Theatre | Advanced construction |
| Research | Other | 20 | 50 | 40 | 20 | 30 | 2000 |   |   |   |   |   |   |   |   |   |   |   |
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Alchemy
The wise men of your city need to reaserch alchemy before the production of polyargain may begin. Without polyargain your city will not grow until you start attacking others. However, you will have nothing to attack with. |
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Alchemy enables you to produce polyargain |
First Prerequisite: City hall |
Drug store |
| Research | Other | 0 | 30 | 30 | 20 | 30 | 1200 |   |   |   |   |   |   |   |   |   |   |   |
* |
| Research | Other | 10 | 10 | 0 | 0 | 5 | 1200 |   |   |   |   |   |   |   |   |   |   |   |
* |
Masonry
Working with stone is not always the easiest work. Its hard and tiresome. Building arches and roof in stone requires some experience and thus the research on masonry is important. It will allow further reasearch on construction. |
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House of God | Forge | Construction | The Wheel | Engineering |
| Research | Other | 0 | 5 | 20 | 10 | 0 | 1200 |   |   |   |   |   |   |   |   |   |   |   |
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The Wheel
There is no use in building roads unless you have invented the Whee. As simple as it may sound the Wheel is a very important invention early on, and without it you will soon be one slow moving nation. |
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Eta -1 |
First Prerequisite: Masonry |
Roads |
| Research | Other | 20 | 30 | 0 | 30 | 25 | 2400 |   |   |   |   |   |   |   | -1 |   |   |   |
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Mass transportation
After the warehouse is constructed reasearch on Mass Transportation may start. With proper supplies arms and goods for your army they now move even faster and on shorter notice. the idea to transport soldiers by waggons is examined during this research |
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First Prerequisite: Warehouse |
Waggon hall |
| Research | Other | 500 | 250 | 0 | 0 | 300 | 6000 |   |   |   |   |   |   |   |   |   |   |   |
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Logistics
Logistics is the ability to quickly and with precition handle larger amounts of goods. Getting goods where it belongs and to the right persons is a key factor for a faster moving army. When logistics has been reasearched you may build a warehouse. |
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First Prerequisite: Roads |
Warehouse |
| Research | Other | 80 | 60 | 0 | 0 | 60 | 4000 |   |   |   |   |   |   |   |   |   |   |   |
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Training grounds
A great city needs a great army. A great army needs proper training grounds. The construction of this will give your soldiers a small bonus in battle. |
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War +5% |
First Prerequisite: Organization |
Academy |
| Construction | Militaristic | 25 | 60 | 30 | 10 | 10 | 1500 | 5 |   |   |   |   |   |   |   |   |   |   |
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Customs house
Taxing the big traderoutes from foreign cities will give a great burst in tax income. Although your merchants will complain a bit about the increased customs, it is worth it. |
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Trade +20% |
First Prerequisite: Marketplace |
Second Prerequisite: Engineering |
| Construction | Trader | 150 | 100 | 100 | 0 | 50 | 4000 |   |   |   |   | 20 |   |   |   |   |   |   |
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Marketplace
As your city grows your citizens will start to develop interest in special and foreign goods. With a marketplace the trade will increase and so will your tax income. |
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Trade +15% |
First Prerequisite: Organization |
Customs house |
| Construction | Trader | 35 | 50 | 30 | 0 | 10 | 1500 |   |   |   |   | 15 |   |   |   |   |   |   |
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Altar of pain
The Altar of pain will further increase the mana output, and as an extra funtion, sacrifices can be made here. Sacrifying people will help in the accumulation of mana. |
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Magic +20% |
First Prerequisite: Dark temple |
Second Prerequisite: School of the mind |
| Construction | Spiritual | 0 | 90 | 160 | 90 | 60 | 4500 |   |   |   |   |   | 20 |   |   |   |   |   |
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Academy
Not all soldiers can be footmen, they need strong leaders. At the academy officers are trained, and when set to leading a cohort the moral and fighting capabilities of your men will increase giving you the edge in battle. |
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War +5% |
First Prerequisite: Training grounds |
Second Prerequisite: Warfare Library |
| Construction | Militaristic | 40 | 40 | 70 | 50 | 50 | 3000 | 5 |   |   |   |   |   |   |   |   |   |   |
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| Construction | Other | 0 | 50 | 20 | 40 | 10 | 2000 |   |   |   |   |   |   |   |   |   |   |   |
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Ale Store
The all important Ale Store. Nothing more to say about it except that it will increase the happiness of you citizens. |
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Entertainment +10% |
First Prerequisite: City hall |
Theatre |
| Construction | Other | 50 | 20 | 40 | 0 | 0 | 1000 |   |   |   | 10 |   |   |   |   |   |   |   |
* |
| Construction | Other | 0 | 15 | 15 | 10 | 0 | 1200 |   |   |   |   |   |   |   |   |   |   |   |
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Warfare Library
Before the construction of the Academy can start you need a Warfare Library. Inside knowledge about all known fighting is stored. |
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Init -1 |
First Prerequisite: School of the mind |
Academy |
| Construction | Other | 50 | 30 | 50 | 0 | 40 | 2000 |   |   |   |   |   |   |   |   | -1 |   |   |
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Dark temple
Training school for the mages. Inside they learn how to recover from stresses more rapidly, thus increasing their capabilities to accumulate mana. |
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Magic +10% |
First Prerequisite: Tools and artifacts |
Altar of pain |
| Construction | Spiritual | 35 | 20 | 20 | 20 | 30 | 1500 |   |   |   |   |   | 10 |   |   |   |   |   |
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Grain mill
Manually graining the grain to flour is tiresome work. The construction of a grain mill will further increase the food production. |
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Growth +15% |
First Prerequisite: Irrigation |
Second Prerequisite: Construction |
| Construction | Fertile | 50 | 100 | 140 | 60 | 50 | 4000 |   |   | 15 |   |   |   |   |   |   |   |   |
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Bloody crypt
Some spying requires a tall tower, others a cold crypt buried beneath the cold sand. From magical balls your mages will learn about other cities´ armies. These undergroung activities cost alot of mana. |
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Enables Army Vision |
First Prerequisite: Spirits of earth |
Windtalking |
| Construction | Other | 520 | 870 | 0 | 0 | 420 | 6000 |   |   |   |   |   |   |   |   |   |   |   |
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Altar of knowledge
The use of the Tower of vision is limited. However after the construction of Tower of knowledge detailed knowlegde of other cities can be aquired as the Population Vision is enabled |
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Enables the Population Vision |
First Prerequisite: Far seeing |
Spirits of earth |
| Construction | Other | 130 | 90 | 70 | 90 | 110 | 4500 |   |   |   |   |   |   |   |   |   |   |   |
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Tower of vision
A magical tower where your mages can consentrate their powers allowing for the study of other cities. |
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Enables the City Vision |
First Prerequisite: Palace |
Far seeing |
| Construction | Other | 0 | 50 | 80 | 35 | 30 | 3000 |   |   |   |   |   |   |   |   |   |   |   |
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Tower of luck
The peak of development in far seeing is the Tower of Luck. Although the name itself tells about luck, there are no cooincidences when detailed news reports are found. In a deep concentration, using all their powers, your magical men will try and see through the toughest of mana shields. |
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Enables the News Vision |
First Prerequisite: Windtalking |
| Construction | Other | 300 | 700 | 1200 | 400 | 600 | 7000 |   |   |   |   |   |   |   |   |   |   |   |
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Palisades
In the beginning your city is quite an easy target, and some will even say a city is not a city until Palisades has been build. It provides a small amount of defence for you and your friends. |
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Defence +3% |
First Prerequisite: Tools and artifacts |
City Walls |
| Construction | Other | 100 | 150 | 100 | 0 | 100 | 1500 |   |   |   |   |   |   | 3 |   |   |   |   |
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Irrigation
Although very little water can be found, the little that is found has to used carefully. Irrigation of your fields will give an increased food production. |
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Growth +10% |
First Prerequisite: Tools and artifacts |
Grain mill |
| Construction | Fertile | 30 | 40 | 30 | 0 | 0 | 1500 |   |   | 10 |   |   |   |   |   |   |   |   |
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Citadell
The Citadell is the strongest defence a city may have. Its tall walls and tower provide excellent cover and defence for your citizens. |
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Defence +10% |
First Prerequisite: City Walls |
Second Prerequisite: Advanced construction |
| Construction | Other | 700 | 700 | 1200 | 500 | 1000 | 6000 |   |   |   |   |   |   | 10 |   |   |   |   |
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City Walls
After some basic masonry and construction knowledge has been aquired, it is time to expand your city with a city wall. Providing good defence is always important. |
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Defence +5% |
First Prerequisite: Palisades |
Second Prerequisite: Construction |
Citadell |
| Construction | Other | 250 | 200 | 700 | 100 | 300 | 4000 |   |   |   |   |   |   | 5 |   |   |   |   |
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Theatre
As your city grows more people will be wanting a larger cultural place. A theatre is the answer to their call. Again happiness will increase. |
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Entertainment +15% |
First Prerequisite: Ale Store |
Second Prerequisite: Construction |
Amphi |
| Construction | Other | 30 | 80 | 70 | 80 | 50 | 3000 |   |   |   | 15 |   |   |   |   |   |   |   |
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Amphi
The largest building you will ever be constructing. Inside many thousand people can watch spectacular shows from all over the world. A great increase in happiness will probably be the result. |
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Entertainment +25% |
First Prerequisite: Theatre |
Second Prerequisite: Advanced construction |
| Construction | Other | 250 | 210 | 300 | 150 | 280 | 4500 |   |   |   | 25 |   |   |   |   |   |   |   |
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| Construction | Other | 80 | 80 | 140 | 250 | 130 | 4500 |   |   |   |   |   |   |   |   |   |   |   |
  |
| Construction | Other | 0 | 150 | 50 | 40 | 70 | 2500 |   |   |   |   |   |   |   |   |   |   |   |
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| Construction | Other | 120 | 50 | 50 | 10 | 50 | 2500 |   |   |   |   |   |   |   |   |   |   |   |
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Watermill
A watermill will increase your poweroutput and thereby making you able to cut timber into boards faster. Both construction and research will gain from this. |
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Buildbonus +10% | Sciencebonus +10% |
First Prerequisite: Workshop |
| Construction | Other | 250 | 400 | 400 | 300 | 240 | 4500 |   |   |   |   |   |   |   |   |   | 10 | 10 |
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Advanced armoury
The final level of your Armoury. Installing new and more powerful owens will allow you to melt steel, and hammer it into plates in large amounts. This production is quite expensive, and the cost of Crusaders, Heavy Cavalry and War Elefants is reflected by this. |
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Warlords (Vikings) | Petraria (Romans) | Axemen (Normans) |
First Prerequisite: Armoury |
Second Prerequisite: School of the mind |
| Construction | Other | 450 | 500 | 600 | 300 | 700 | 9000 |   |   |   |   |   |   |   |   |   |   |   |
  |
| Construction | Other | 50 | 0 | 50 | 0 | 20 | 1500 |   |   |   |   |   |   |   |   |   |   |   |
* |
| Construction | Other | 0 | 10 | 10 | 0 | 0 | 1200 |   |   |   |   |   |   |   |   |   |   |   |
  |
| Construction | Other | 35 | 20 | 25 | 0 | 30 | 1500 |   |   |   |   |   |   |   |   |   |   |   |
* |
| Construction | Other | 0 | 12 | 12 | 12 | 0 | 1200 |   |   |   |   |   |   |   |   |   |   |   |
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Roads
As simple as it may sound, roads have to be build. A proper road system will make your armies move faster and reduce their time of travel |
  |
Eta -1 |
First Prerequisite: The Wheel |
Logistics |
| Construction | Other | 0 | 25 | 60 | 0 | 20 | 4000 |   |   |   |   |   |   |   | -1 |   |   |   |
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Cathedral
A House of God may soon be too small for all your cityzens and a Cathedral is needed to further increase generation of religionpoints |
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Religion +20% |
First Prerequisite: House of God |
Second Prerequisite: Engineering |
| Construction | Religious | 0 | 60 | 220 | 50 | 60 | 3000 |   | 20 |   |   |   |   |   |   |   |   |   |
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House of God
Religion is one of the key factors of devoloping a successful city. Building a House of God will ensure you a boost in religionpoints |
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Religion +10% |
First Prerequisite: Masonry |
Cathedral |
| Construction | Religious | 0 | 40 | 60 | 0 | 20 | 1500 |   | 10 |   |   |   |   |   |   |   |   |   |
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Warehouse
Before any military operation can start, food and other supplies has to be gathered for the journey. However if you construct a warehouse, these goods can readyli be stored and the journey may start immediately. |
  |
Eta -1 |
First Prerequisite: Logistics |
Mass transportation |
| Construction | Other | 0 | 180 | 130 | 0 | 0 | 4500 |   |   |   |   |   |   |   | -1 |   |   |   |
  |
Waggon hall
The construction of waggons that can carry people and arms into battle requires a Waggon Hall. Wheels move faster than feet, and further reduction of traveltime is the result. |
  |
Eta -1 |
First Prerequisite: Mass transportation |
| Construction | Other | 0 | 600 | 500 | 0 | 0 | 6000 |   |   |   |   |   |   |   | -1 |   |   |   |
  |
Workshop
The workshop further increase the effiecency of your engineers and scientists. |
  |
Buildbonus +10% | Sciencebonus +10% |
First Prerequisite: Forge |
Watermill |
| Construction | Other | 80 | 120 | 0 | 310 | 100 | 3000 |   |   |   |   |   |   |   |   |   | 10 | 10 |
  |
Forge
The forge is all important for making good tools and equipment. It will help in the construction of buildings and research on new technologies |
  |
Buildbonus +15% | Sciencebonus +15% |
First Prerequisite: Masonry |
Workshop |
| Construction | Other | 50 | 50 | 0 | 40 | 50 | 1500 |   |   |   |   |   |   |   |   |   | 15 | 15 |
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Drug store
An interesting building. To increase the stamina and speed of your soldiers and horses, alchymists have developed a drug. However you need a drugstore to efficiently produce this stimulant. |
  |
Init -1 |
First Prerequisite: Alchemy |
Second Prerequisite: Advanced construction |
| Construction | Other | 500 | 1000 | 1000 | 400 | 500 | 9000 |   |   |   |   |   |   |   |   | -1 |   |   |