Name of Con/Res Temple C  
1500
Effort to complete
PreRequisite Construction     Allows Tower of Vision C 1 3000 Altar of knowledge C 2 4500 Bloody Crypt C 3 6000 Tower of Luck C 4 9000
Bonustype -> Religion +10%   Bonussize  
 
 
   
Unit Available-> Militia       City Vision      
Population Vision
     
Army Vision
      News Vision      
Paganism R 50 1600 Ocultism R 51 4000
   
Governments have a blue frame round them Magic  +20% Magic  +50% Far seeing R 59 4500 Spirits of Earth R 60 6000 Windtalking R 61 9000
Trade +10% Init -1        
Build +10%                            
Science +10%    
War +3%    
Monarchy R 52 1600 Feudalism R 53 4000
   
War +7% War +15%
Religion  +10%  
Trade +10%    
Polytheism R 54 1600 Fundamentalism R 55 4000
Palace C 38 1200    
Ravens (Vikings)   Religion +20% Religion  +50%
Robbers (Romans)   Build +10%    
Thieves (Normans)   Science +10%    
    Growth +10% Init -1
    War +3%    
   
        Republic R 56 1600 Commersialism R 57 4000
   
Trade +15% Trade +35%
Growth +10%  
Magic +10%    
Passifism R 58 1600
 
Growth +35%
Religion +5%
Magic +5%
Palisades C 5 1500 City Walls C 6 4000 Citadell C 7 6000
 
Construction
Advanced Construction
Defence +3%   Defence +5%   Defence +10%  
                       
Tools and Artifacts R 62 1200 Irrigation C 8 1500 Grain Mill C 9 4000
      Construction
        Growth +10%   Growth +15%  
               
Dark Temple C 10 1500 Altar of Pain C 11 4500
  School of the mind    
Magic +10%   Magic +20%  
               
Marketplace C 12 1500 Custums House C 13 4000
  Engineering
Trade +15%   Trade +20%  
        Caravans      
Organization R 63 1200 Training Grounds C 14 1500 Academy C 15 3000
      Warfare Library
        War +5%   War +5%  
               
School of the mind C 16 2000 Warfare Library C 17 2000
   
    Init Reduction -1  
               
City Hall C 18 1200
    Alchemy R 64 1000 Drugstore C 27 9000
Merchants (All)
 
    Advanced Construction
Priests (All)   Allows Alchemysts   Init Reduction -1  
Mages (All)                  
Entertainers (All)  
Plunderers (Vikings)   Ale Store C 19 1200
Scoundrels (Romans)    
Carriers (Normans)   Entertainment +10%  
            Theatre C 20 3000
     
        Entertainment +15%
 
Construction R 65 2000        
  Amphi C 21 4500
       
        Entertainment +25%  
       
Advanced Con. R 74 4500
Engineering R 73 2000    
       
           
       
Cathedral C 23 3000
Masonry R 66 1200 House of God C 22 1500    
      Religion +20%  
        Religion +10%          
       
The Wheel R 67 2400 Roads C 24 4000 Logistics R 68 4000 Warehouse C 25 4500 Mass Transportation R 70 6000 Waggon Hall C 26 6000
 
 
 
 
 
 
 
 
 
 
   
Eta Reduction -1   Eta Reduction -1       Eta Reduction -1       Eta Reduction -1  
                                               
Forge C 28 1500 Workshop C 29 3000 Watermill C 35 4500
 
 
       
Build +15%   Build +10%
 
Build +10%  
Science +15%   Science +10%   Science +10%  
                       
Steel R 76 3000 Ring Mail R 77 6000 Plate Mail R 78 9000
Fyrdmen (Vikings)   Baglers (Vikings)   House of God    
Hoplites (Romans)   Phalanx (Romans)   Guardiens (Vikings)  
Crossbowmen (Normans)   Barbarians (Normans)
 
Centurions (Romans)  
 
 
    Chieftains (Normans)  
           
Bronze Foundry C 39 1500                        
Birks (Vikings)  
Balistas (Romans)  
Barracks C 30
1500
Hunters (Normans)   Armoury C 34 4500 Advanced Armoury C 36 9000
Thralls (Vikings)       Berserkers (Vikings)   School of the mind    
Huscarles (Vikings)       Legioneers (Romans)   Warlords (Vikings)  
Slaves (Romans)           Wolfmen (Normans)
 
Petraria (Romans)   Animal Armouring R 75 9000
Chariots (Romans)       Axemen (Normans)   Valkyries (Vikings)  
Militia (Normans)           War Elefants (Romans)  
Slingers (Normans)                   Heavy Cavalry (Normans)  
 
 
   
           
    Stable C 31 1500 Animal Training Grounds C 32 2500
    Monks (Vikings)   Protectors (Vikings)  
        Onager (Romans)
 
Victorians (Romans)  
Cavalry (Normans)   Woodsmen (Normans)  
       
Military Tactics R 71 1500                
Hirdmen (Vikings)  
Fanatics (Romans)  
Headhunters (Normans)   Archery Grounds C 33 2500 Strength of Woods R 79 4500 Adept Animal Training R 81 7500
    Furies (Vikings)   Raiders (Vikings)   Fenriswolfs (Vikings)  
        Spearthrowers (Romans)   Pilumthrowers (Romans)
 
   
Bowmen (Normans)
 
Longbowmen (Normans)   Extremils (Normans)